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Savistok
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Joined: 14 Aug 2016
Posts: 26

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Hello all!  My name is George.  I've been playing WoW since vanilla and before that EQ and many other MMOs in between.  Warcraft seems to stick better though with the right blend of sword and sorcery along with not requiring the kind of time sink that EQ always needed.

Looking forward to seeing people in-game.  I made a signature of my characters I play on Lothar and Grizzly Hills, in case anyone looks for "Savistok" and doesn't find me.

 

Also, not sure if I can get them all tagged at the start, but they are all available.



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Sirjohn
Seerjohn
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Joined: 17 Jun 2010
Posts: 466

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Welcome to the guild!



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Gerhart STC
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Joined: 16 Mar 2010
Posts: 4830

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Welcome to STC!  Hope to see you in-game soon.  

tsuki multi alts

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Joined: 14 Apr 2009
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welcome home I would post all my 110's from lothar and grizzly hills but would get yelled at if I do.  You would need to scroll down the page just for my alts.  But for shortness sake for the most part if the name has tsuki in it its me



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Chronomis
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Welcome Savistok!

I don't play WoW any more, so you won't see me in game.  But I still thought I would say "Hi", and since your post mentioned EQ, which I am currently playing, I though I might offer up a thought on your comments.  image

Everquest is not as much of a grind as it used to be.  For perspective, I picked up where I left off with a level 71 ranger with 150-ish AA's two months ago, and have leveled him up, mostly solo and two-boxing, to level 99 with 11528 AA's as I write this.  Most players who play regularly achieve maximum level (110) without spending years to do so.  AA's are now automatically granted for subscriber accounts up to around level 100, so that eliminates a huge AA grind and allows players to catch up.  Even trade skills are quite a bit easier to progress in than he used to be.

That said, it is an older game, and the UI is pretty clunky compared to newer stuff (even WoW qualifies as "newer stuff" in this regard).  The complexity has also increased quite a bit with characters having lots of options on abilities to use, at least some of which are obsolete.

In the end, all MMO's are grind games to some extent.  There's a conflict between the developer having limited resources to develop new content and the players wanting to experience all that content as quickly as possible.  To keep most players from running out of content and moving on (taking their dollars with them!), game developers put in roadblocks that keep users from progressing too quickly.  Personally, I always thought WoW was kind of a bait and switch on that point.  In WoW it was always fun and easy to level up to max.  Once you did that, though, the grind kicked in in full force!



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Dzydzilelya



Joined: 02 Jan 2016
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Welcome! Hope to see you in game. :-)

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